
Whisper, Dragon, and the Blood Worm Moon (Cairn)
A downloadable game
Whisper, Dragon, and the Blood Worm Moon is a short fantasy adventure for Cairn where players' characters find themselves in the remote mountain town of Whisper and there is a Kobold problem. Soon the creatures can be traced back to the nearby mountain, Mt. Thorn, and can discover a plot where a curious druid is planning to unleash a deadly monster... the Blood Worm. And characters have only until the Blood Worm Moon occurs to foil the plans.
The adventure is designed for Cairn, but could be easily adapted to other old school style fantasy systems. Many of the monsters featured are familiar fantasy creatures, available in many games, and the rest could be adapted.
No generative AI was used in any part of this project.
Cairn is a game by Yochai Gal and available to use under a CC-BY SA 4.0 license.
The text of Whisper, Dragon, and the Blood Worm Moon is available to use under the same license, CC-BY SA 4.0.
Art used was sourced from the public domain. The 2-headed goat underwent some slight digital surgery using Paint 3D.
The map was made in Paint 3D
Updated | 18 days ago |
Status | Released |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (3 total ratings) |
Author | JunkyardTornado |
Tags | cairn, One-shot, Tabletop, Tabletop role-playing game |
Download
Click download now to get access to the following files:
Development log
- A few slight edits18 days ago
Comments
Log in with itch.io to leave a comment.
Good adventure, perfect for a night of play! Added to my Westmarches collection, will let you know how it went when we get to it :)
That is great to hear. Thanks! Yeah, would love to hear how it goes with your group.
Question... are you playing Cairn? Or a different system?
Great adventure, interesting premise and it’s all extremely clear to follow and use.
The backstory text do suffer from a bit of repetition, but it is otherwise nicely written: good job!
This is a very well made adventure for Cairn. The rooms, map, and stat blocks are very clear and the layout is very readable. The rooms feel like they have a nice variety of gameplay and everything feels like it belongs in this place.
The one thing I would maybe tweak if I were to run it is to move up the timeline a bit. Leaving the party 2 weeks to solve this would let them retreat and recover at least once. I would worry about that undercutting some of the challenge of this dungeon since it's not particularly long or especially deadly. But then again, OSR games can turn on a dime, so if things happen to go particularly bad, the recovery may be necessary for the players to even see most of the adventure. This is extremely minor. I wouldn't even call it a complaint, just something I would think about if I were to run it.
I really like this adventure guide. Its very clear where the points of interaction are, and there are plenty of them for players to discover. I also really like the goat image. It's very charming in a kind of roadside oddity kind of way.
Great point about the timeline. I went back and forth with that and how long to leave it. Hopefully Wardens can adjust to their needs, but I may take that number down a bit at some point.
And thank you for the kind words!