GM Tips, Tricks, and Other Nonsense expanded


I wrote another double sided page for the GM Tips, Tricks, and Other Nonsense book (so, 4 additional zine pages). It should slot right in with the other pages. A lot of what's included are just my thoughts after doing more playtesting. Some of it will be familiar to those who have played a lot of TTRPGs , but maybe there will be some new ideas in there, as well. Also, there are a couple alternative options to rules presented in the core rules that may be preferred for some tables. The friends who've been helping me playtest are big 5e players so I think the options might cater nicely to those familiar with that as a playing background. Seems like a lot of people go from 5e to trying something other than 5e, so maybe these will be some preferred options for others. Who knows. They worked well for us. Or maybe it will just demonstrate how the game can be changed, there's no need for a table to follow everything in the core rules if they have some other ideas they want to use or try. 

Files

The Basics - GM Tips Tricks and Other Nonsense - Version 2.pdf 2 MB
14 days ago

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